Real men wear tights.
"When I met him, it was like one of our album covers walked in through the door and sat down to eat some cheese fries." -- Ufthak Orcobal, lead guitarist of Ragna-ROKK.
Born in 2051 to a human father and an Orkish mother, the Ork known as Arnthorr Odinkarr lived a reasonably normal life until the 9th day of his 9th year. Tormented by visions of the world consumed by fire, and its people trapped in the nightmares of a dying god, he Awakened.
It was not a peaceful Awakening. His power manifested without prelude or overture; it was a sudden crescendo of energies burning through his body, overwhelming him with its symphony of destruction.
He claims to have survived due to the grace of the All-Father, who left him bloodied for nine days, hanging from Yggdrasil, the World Tree, during which he learned the secrets of the runes.
While this may or may not be true, exactly nine days after his Awakening left him in Intensive Care, he was completely healed. School was troubling for him after that, he was placed in a program for Awakened youths, but found himself chafing against the program's more formulaic, hermetic structure.
In 2064, he found himself once again troubled by dark dreams. This time it was the 13th day of his 13th year that he claims to have been visited again by the Grey Wanderer, and the meaning of his dreams revealed. The Norse cult known as Winternight, in collusion with the corrupt Otaku, Pax, unleashed the Jormungand Mega-Worm upon the Matrix, and struck with electromagnetic pulse devices, bringing down the informational infrastructure of the world. They claimed to be ushering in Ragnarok.
There is little record of what happened in those dark days before the Matrix 2.0 was unveiled and some semblance of order reestablished. Fighting had spilled over into the streets, and Arnthorr disappeared.
He resurfaces some years later, in the service of an order of warrior priests. It is unknown when he adopted his current alias, but for some months now he has, as he puts it, "Wandered the Land in homage to the Grey Wanderer," finding his particular skill set suited to life as a small time mercenary.
He has recently arrived in the Auburn district of Seattle, as a result. He has fallen in with the Ork Underground there, his friendly nature and slightly unusual convictions netting him friends in the all too cynical world of today. Helping him to acquaint to life on the shadier side of the street is an Ork going by the name of Ufthak Orcobal, the lead guitarist in the Goblin rock Band, Ragna-ROKK.
Suspected of having ties to the Sons of Sauron, Ufthak has introduced him to other figures in the Ork underground. While he might not agree with the Sons' violent 'extreme' methods, Arnthorr cannot help but support their cause. Perhaps one day he can turn his friend from the path of violence, but in the meantime, he enjoys their shows and has found part-time work as one of their roadies.
As far as Seattle's occult community goes, he's reacquainted himself with a familiar face from his school days. Now an antiquities and oddities dealer, the Elf known as Asgrim Rauðskeggjaði has taken to entertaining his fellow Icelander, even going so far as to introduce him to Etehe Golden Eagle, an Amerind Shaman and Talismonger who has taken it upon herself to fill in the gaps in Arnthorr's magical knowledge in exchange for his patronage of her talismongering services exclusively.
Though he is a bit of an oddity in his "traditional" garb, complete with chain tunic and floppy pointy hat, and possessed of a prideful and fiery nature, he's willing to help people, and that counts for a lot in Auburn.
Born in 2051 to a human father and an Orkish mother, the Ork known as Arnthorr Odinkarr lived a reasonably normal life until the 9th day of his 9th year. Tormented by visions of the world consumed by fire, and its people trapped in the nightmares of a dying god, he Awakened.
It was not a peaceful Awakening. His power manifested without prelude or overture; it was a sudden crescendo of energies burning through his body, overwhelming him with its symphony of destruction.
He claims to have survived due to the grace of the All-Father, who left him bloodied for nine days, hanging from Yggdrasil, the World Tree, during which he learned the secrets of the runes.
While this may or may not be true, exactly nine days after his Awakening left him in Intensive Care, he was completely healed. School was troubling for him after that, he was placed in a program for Awakened youths, but found himself chafing against the program's more formulaic, hermetic structure.
In 2064, he found himself once again troubled by dark dreams. This time it was the 13th day of his 13th year that he claims to have been visited again by the Grey Wanderer, and the meaning of his dreams revealed. The Norse cult known as Winternight, in collusion with the corrupt Otaku, Pax, unleashed the Jormungand Mega-Worm upon the Matrix, and struck with electromagnetic pulse devices, bringing down the informational infrastructure of the world. They claimed to be ushering in Ragnarok.
There is little record of what happened in those dark days before the Matrix 2.0 was unveiled and some semblance of order reestablished. Fighting had spilled over into the streets, and Arnthorr disappeared.
He resurfaces some years later, in the service of an order of warrior priests. It is unknown when he adopted his current alias, but for some months now he has, as he puts it, "Wandered the Land in homage to the Grey Wanderer," finding his particular skill set suited to life as a small time mercenary.
He has recently arrived in the Auburn district of Seattle, as a result. He has fallen in with the Ork Underground there, his friendly nature and slightly unusual convictions netting him friends in the all too cynical world of today. Helping him to acquaint to life on the shadier side of the street is an Ork going by the name of Ufthak Orcobal, the lead guitarist in the Goblin rock Band, Ragna-ROKK.
Suspected of having ties to the Sons of Sauron, Ufthak has introduced him to other figures in the Ork underground. While he might not agree with the Sons' violent 'extreme' methods, Arnthorr cannot help but support their cause. Perhaps one day he can turn his friend from the path of violence, but in the meantime, he enjoys their shows and has found part-time work as one of their roadies.
As far as Seattle's occult community goes, he's reacquainted himself with a familiar face from his school days. Now an antiquities and oddities dealer, the Elf known as Asgrim Rauðskeggjaði has taken to entertaining his fellow Icelander, even going so far as to introduce him to Etehe Golden Eagle, an Amerind Shaman and Talismonger who has taken it upon herself to fill in the gaps in Arnthorr's magical knowledge in exchange for his patronage of her talismongering services exclusively.
Though he is a bit of an oddity in his "traditional" garb, complete with chain tunic and floppy pointy hat, and possessed of a prideful and fiery nature, he's willing to help people, and that counts for a lot in Auburn.
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