I have been working on the various cultures for the game I'd like to run.
Again, bearing in mind that these ones are created with the Explorer in mind, I'll go ahead and talk about what I have in mind so far.
Apparently I didn't actually enter something here. Anywho...
The characters will start off in a feudal society. Perhaps a little more oriented around defense, as it is a necessary part of day to day life. I'm going with feudalism because it implies that the social order is more stratified and likewise control of information and education is pretty sparse.
As I'm making up the world, and hoping to encourage the Explorer to learn more about it, I can situate the characters in a backwoods farming type village and it would make sense for them not to know too much about the world at large.
Also by setting up society as stratified it makes it a little easier to contrast it with other cultures. When you know a lot about the system you're in, it makes the other ones seem novel and cool. Or so I would hope.
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