I want you to try something. Take a minute and picture in your mind the most epic battles you can think of. Go on. Close your eyes and see it unfolding upon the canvas of your imagination.
Now, think about what it was you imagined. What makes this fight stand out in your mind? What puts it up there among iconic fights like this one:
Or this one:
Of finally, this one:
"Who the hell do you think I am?!"
It boils down to one thing. Not size, nor scale, nor spectacle, but it comes down to the ideas driving each of the fight. When all else is said and done, and every other option has been taken, it all boils down to two people duking it out for the fate of their ideals.
With Luke and Vader, it's both sides of the Force warring for redemption or corruption. With Aragorn, it's his fight to prove the strength of Men and reclaim his throne. With Simon, it is a fight for his humanity and drive to pierce the heavens.
That's what helps a fight transcend "just another fight" and become something memorable, something personal that reaches in and grabs you by the heart making you jump up and shout YEAH when the good guys win, or sit at the edge of your seat when you're not sure what will happen. It's what grabs us.
Now the only way for something like this to have that much meaning is for it to be the end of a larger struggle. It wouldn't be as cool if Luke and Vader fought one another without the context of the rebel alliance and the empire, or if the Dai Gurren Brigade just stomped all over some tough enemies without having come as far as they did. These fights signify the end of a journey and the start of a new one.
This transcends medium as well, because it works just as well in books, movies, or if it's done well, video games (if you've never seen the end of Okami, go play it now, beat it, and oh man).
What I wonder is... how well would this work for D&D? How to pull it off?
With Luke and Vader, it's both sides of the Force warring for redemption or corruption. With Aragorn, it's his fight to prove the strength of Men and reclaim his throne. With Simon, it is a fight for his humanity and drive to pierce the heavens.
That's what helps a fight transcend "just another fight" and become something memorable, something personal that reaches in and grabs you by the heart making you jump up and shout YEAH when the good guys win, or sit at the edge of your seat when you're not sure what will happen. It's what grabs us.
Now the only way for something like this to have that much meaning is for it to be the end of a larger struggle. It wouldn't be as cool if Luke and Vader fought one another without the context of the rebel alliance and the empire, or if the Dai Gurren Brigade just stomped all over some tough enemies without having come as far as they did. These fights signify the end of a journey and the start of a new one.
This transcends medium as well, because it works just as well in books, movies, or if it's done well, video games (if you've never seen the end of Okami, go play it now, beat it, and oh man).
What I wonder is... how well would this work for D&D? How to pull it off?
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